Invader

The invader is the host you unlock upon first joining the game. The invader has high speed and gives debuffs. However, his upgrades usually have a up and down side to them. The invader unlocks the row 1 tempo. (halt, star, dive, gold). The invader's true name is Clockstrings.

Attacks

Slash: deals 6 damage and reduces ability cooldowns by 1 second.

Spin slash: spin around for about a second dealing 4 damage 3 times.

Dash slash: dash forward with both your blades outwards doing 20 damage.

Empower: increase your attack power by 50% and heal 20% of the damage dealt for 3 seconds. Hitting an enemy resets the duration of this ability.

Appearance

The invader is green with lines all over his body and has a blade in each arm. His symbol is on his face and he has 3 horn like shapes coming from his head

Upgrades

Impale: the first slash in a combo is changed to a dashing slash which deals 15 damage.

Immolate: while empower is active, take 1 damage and deal 5 damage in an area per second. increase the duration of empower by 1 second.

Evolve: dealing damage with slash increases the power bonus of empower by 5%, up to 50%. slash costs 1 health while empower is active.

Slaughter: melee attacks give enemy's 1 stack of slaughter. Upon reaching 8 stacks of slaughter, remove all stacks and deal 12 damage as well as stagering.

Adapt: dash slash cooldown reduced by 3 seconds and grants 25 armor for 3 seconds for each enemy hit.

Cripple: slash reduces speed of enemy's hit by 30% and deals an additional 6 damage over 2 seconds.

Liquefy: spin slash reduces the armor of enemy's hit by 1% permanently. all damage dealt reduces cooldowns by 0.125 seconds.

Carapace: casting an ability gives 6 shield for 6 seconds.

Predator: deal 50% more damage to enemy's below 40% health.

Parasite: dash slash deals an additional 15 damage over 5 seconds. all damage dealt heals for 0.5 health.

Maim: the last slash in a combo deals 15 damage and gives 150% more cooldown reduction.

Burst: casting an ability deals 8 damage to nearby enemy's.

Butcher: spin slash hits 2 additional times. Reduce the cooldown of spin slash by 1 second.

Puncture: empower causes slash to deal an additional 1.5% of the target's max health as damage but also reduces lifesteal by 50%.

Menace: empower increases damage dealt by 50% and damage taken by 100%. Slashes during empower reduce the cooldown of empower by 1 second.

Neurotoxin: spin slash reduces the power of enemy's hit by 35% and deals an additional 9 health over 3 seconds.

Envenom: activate to strike dealing 15% of the target's max health as damage over 10 seconds. 30 second cooldown.

Hunt: activate to flip forward, dealing 4 damage 3 times. 8 second cooldown.

Slay: casting an ability increases the damage of the next stab by 100%.

Splatter: activate to spit out to globs of acid that explodes into smaller globs of acid, dealing 4 damage and inflict corroded, causing enemy's to take an extra 2 damage from all sources. 20 second cooldown.

Mutilate: dash slash deals 100% more damage and staggers at the end.

Massacre: spin slash increases the damage of the next slash by 10% for each enemy hit for 3 seconds.

Bloodlust: melee attacks increase movement speed by 60% for 1 second. reduce the duration of staggers, stuns, silences and disarms by 50%.

Execute: activate to strike, dealing 25% of the targets missing health as damage. Cooldown is reset if a finishing blow is dealt. otherwise 30 second cooldown.