Prophet

The prophet is the host you unlock upon beating Peacock peaks. The prophet has low speed and large cooldowns. To make up for this he does very high damage and has massive regeneration. The prophet unlocks the row 2 tempo. (omit, zero, rule, iris). The prophet's true name is Doomdestine.

Attacks

Stab: Stab for 25 damage, gaining 1 charge of regeneration.

Heavy strike: After a lengthy windup of 3 seconds, unleash a strike that deals 100 damage.

Dash: Dash in the direction your moving (if you're not moving dash forward). You gain 1 dash charge every 3 seconds. Holds 2 charges. Regeneration: consume all regeneration charges, healing 3 health every 0.5 seconds for each charge consumed. Holds up to 10 charges.

Appearance.

The prophet is wearing armor with various shapes on it. his symbol is made up of 2 identical shapes. this shape appears on his arms leg and face. The prophet wields a spear in his hand.

Upgrades

Oblivion descends: Dash increase the damage of next stab by 50%.

Eyes of the death god: Heavy strike grants 5 charges of regeneration. All healing received will increase the damage of the next heavy strike by 100% of the healing amount.

Overflowing vitality: Heavy strike heals for 15% of the damage it deals. Half of the excess damage is transformed into shields.

Hard light spear: Stab decreases dash cooldown by 2 seconds. Increase maximum charges of dash to 3.

Heart of steel: Increase the maximum charges of regeneration to 15. Gain 1 charge of regeneration every 3 seconds.

Open guard: Heavy strike grants 50 armor while being channeled. Dealing damage with heavy strike will grant this bonus for 6 seconds. Heavy strike stuns for 3 seconds.

Body of steel: Each charge of regeneration increases armor by 3%. Stab grants 2 charges of regeneration.

Eyes on me: Whenever a charge of regeneration is gained, heal 2 health.

Crushing blow: If heavy strike deals damage, the next use of heavy strike deals 60% more damage and slows for 125% fading over 5 seconds.

Flurry: Activate to stab 4 times in a quick succession, dealing 16 damage each time. Recharge by dealing damage with stab 10 times.

Voice in a vaccum: Dash deals 12 damage in an area, sucking targets inwards.

Thirst for battle: Stab increases the duration of active regeneration by 1 second.

Fast recovery: Regeneration heals 5 health immediately, increase by 1 for each charge consumed. Refund 20% of the charges consumed.

Oblivion descends: Dash increase the damage of next stab by 50%.

Mind of steel: Each charge of regeneration increases damage by 3%. Taking more than 4 damage grants 1 charge of regeneration.

Tremble in my presence: Every time regeneration heals, deal 8 damage to enemies around you.

Mortal wound: Heavy strike deals an addition 20% of targets remaining health as damage.

Awaken, my servant: Activate to summon a lost lancer that has 60 health and deals 16 damage for 24 seconds. Recharge after doing 300 damage.

Sky break javelin: Activate to throw a spear of light, pinning hit enemies and dealing 40 damage. After 1 second, the spear explodes dealing 40 more damage and stunning enemies for 1 second. Recharge by landing heavy slash.

I hear the abyss: dash range increased by 100%, dashing grants 1 regeneration charge.

Break off: Activate to consume all charges of regeneration to unleash a large explosion, dealing 10 damage and stunning for 0.3 seconds for each charge of regeneration consumed. Can be used while using other abilities. 20 second cooldown.

Spirited abundance: Regeneration heals 100% more if used at full charges.

The end draws near: Every fourth stab in a combo deals 10% of the targets maximum health as damage.

Follow up: Heavy strike changes the next stab to a whorl, dealing 25% x2 of the total damage dealt by heavy strike as damage.

Ground inferno lance: Stab applies burn, dealing 2 damage per second and decreasing armor by 10 for 4 seconds. Successive attacks refresh the duration and increase the armor debuff amount by 10 up to 40.